- Some
History
- Dating as far
back as the 1930's, the equalizer is the oldest and probably the most
extensively used signal processing device available to the recording or sound
reinforcement engineer. Today there are many types of equalizers available, and
these vary greatly in sophistication, from the simple bass and treble tone
control of the fifties to advanced equipment like the modern multi-band graphic
equalizer and the more complex parametric types. Basically, an equalizer
consists of a number of electronic filters which allow frequency response of a
sound system or signal chain to be altered. Over the past half century,
equalizers design has grown increasingly sophisticated. Designs began with the
basic 'shelving filter', but have since evolved to meet the requirements of
today's audio industry.
-
- Understanding EQ and its Effects on
Signals
- There are two
areas of equalization that I want to cover. Those two areas are vocals and
music. I'd like to discuss the different effects of frequencies within audio
signals. What do certain frequencies do for sound and how we understand those
sounds. Why are some sound harsh? Why do things sound muddy? Why can't I
understand the vocals? I'll try and answer all of these question and hopefully
bring some light to the voodoo world of EQ.
-
- Vocals
- Roughly
speaking, the speech spectrum may be divided into three main frequency bands
corresponding to the speech components known as fundamentals, vowels, and
consonants.
- Speech
fundamentals occur over a fairly limited range between about 125Hz and 250Hz.
The fundamental region is important in that it allows us to tell who is
speaking, and its clear transmission is therefore essential as far as voice
quality is concerned.
- Vowels
essentially contain the maximum energy and power of the voice, occurring over
the range of 350Hz to 2000Hz. Consonants occurring over the range of 1500Hz to
4000Hz contain little energy but are essential to intelligibility.
- For example,
the frequency range from 63 to 500Hz carries 60% of the power of the voice and
yet contributes only 5% to the intelligibility. The 500Hz to 1KHz region
produces 35% of the intelligibility, while the range from 1 to 8KHz produces
just 5% of the power but 60% of the intelligibility.
- By rolling
off the low frequencies and accentuating the range from 1 to 5KHz, the
intelligibility and clarity can be improved.
- Here are some
of the effect EQ can have in regards to intelligibility. Boosting the low
frequencies from 100 to 250Hz makes a vocal boomy or chesty. A cut in the 150 to
500Hz area will make it boxy, hollow, or tube like. Dips around 500 to 1Khz
produce hardness, while peaks about 1 and 3Khz produce a hard metallic nasal
quality. Dips around 2 to 5KHz reduce intelligibility and make vocals woolly and
lifeless. Peaks in the 4 to 10KHz produce sibilance and a gritty quality.
-
- Effects of Equalization on Vocals
- For the best
control over any audio signal, fully parametric EQ's are the best way to go.
-
|
80
to 125
160
to 250
315
to 500 |
Sense of power in some outstanding bass
singers.
Voice fundamentals
Important to voice
quality |
|
630
to 1K |
Important for a natural sound. Too much
boost in the
315
to 1K range produces a honky, telephone-like quality. |
|
1.25 to 4K
5
to 8K |
Accentuation of vocals
|
-
- Important to
vocal intelligibility. Too much boost between 2 and 4KHz
- can mask
certain vocal sounds such as 'm', 'b', 'v'. Too much boost between
- 1 and 4KHz
can produce 'listening fatigue'. Vocals can be highlighted at the 3KHz
- area and at
the same time dipping the instruments at the same frequency.
- Accentuation
of vocals:
- The range
from 1.25 to 8K governs the clarity of vocals. Too much in the area of 5 to 16K
can cause sibilance.
-
- Instruments
- Mic'ing
instruments is an art ... and equalizers can often times be used to help an
engineer get the sound he is looking for. Many instruments have complex sounds
with radiating patterns that make it almost impossible to capture when close
mic'ing. An equalizer can compensate for these imbalances by accenting some
frequencies and rolling off others. The goal is to capture the sounds as natural
as possible and use equalizers to straighten out any non-linear qualities to the
tones.
- Clarity of
many instruments can be improved by boosting their harmonics. In fact, the ear
in many cases actually fills in hard-to-hear fundamental notes of sounds,
provided the harmonics are clear. Drums are one instrument that can be
effectively lifted and cleaned up simply by rolling off the bass giving way to
more harmonic tones.
- Here are a
few ideas on what different frequencies do to sounds and their effects on our
ears.
-
|
31Hz to 50Hz |
These frequencies give music a sense of
power. If over emphasized they can make things muddy and dull. Will also cloudy
up some harmonic content. |
|
80Hz to 125Hz |
Too
much in this area produces excessive 'boom'. |
|
160Hz to 250Hz |
This is the problem area of a lot of mixes.
To much of this area can take away from the power of a mix but is still needed
for warmth. 160Hz is a pet-peeve frequency of mine. Also, the fundamental of
bass guitar and other bass instruments sit here. |
|
300Hz to 500Hz |
Fundamentals of string and percussion
instruments. |
|
400Hz to 1K |
Fundamentals and harmonics of strings,
keyboards and percussion. This is probably the most important area when trying
to control or shape to a natural sound. The 'voice' of an instrument is in the
mids.
To
much in this area can make instruments sound horn-like. |
|
800Hz to 4K |
This is a good range to accentuate
instruments or warm them up. Too much in this area can produce 'listening
fatigue'. Boosts in the 1K to 2K range can make instruments sound
tinny. |
|
4K
to 10K |
Accentuation of percussion, cymbals, and
snare drum.
Playing with 5K makes the overall sound more
distant or transparent. |
|
8K
to 20K |
This area is often what defines the quality
of a recording or mix. This area can also help define depth and 'air' to mix.
Too much can take away from the natural sense of a mix by becoming shrill and
brittle. |
-
- Here are a
few other pin point frequencies to start with for different instruments. In a
live sound situation, I might event pre set the consoles eq to these
frequencies to help save time once the sound check is under way. These aren't
the answers to everything... just a place to start at.
- Kick Drum:
- Besides the
usual cuts in the 200Hz to 400 area, some tighter Q cuts at 160Hz, 800Hz and
1.3k may help. The point of these cuts makes for space for the fundamental tones
of a bass guitar or stand up. I have also found a high pass filter at 50Hz will
help tighten up the kick along with giving your compressor a signal it can deal
with musically. 5K to 7K for snap.
- Snare
Drum:
- The snare
drum is an instrument that can really be clouded by having too much low end.
Frequencies under about 150Hz are really un-usable for modern mixing styles. I
would suggest a high pass filter in this case. Most snares are out front enough
so a few cuts might be all that is needed. I like to start with 400Hz, 800Hz,
and some 1.3K. This are just frequencies to play with. Doesn't mean you will use
all. If the snare is too transparent in the mix but I like the level it is at, a
cut at 5K can give it a little more distance and that might mean a little boost
at 10K to brighten it up.
- High
Hats:
- High hats
have very little low end information. I high pass at 200Hz can clean up a lot of
un-usable mud in regards to mic bleed. The mid tones are the most important to a
high hat. This will mean the 400Hz to 1K area but I've found the 600Hz to 800Hz
area to be the most effective. To brighten up high hats, a shelving filter at
12.5K does nicely.
- Toms and
Floor Toms:
- Again, the
focus here is control. Most toms could use a cut in the 300Hz to 800Hz area. And
there is nothing real usable under 100Hz for a tom... unless you are going for a
special effect. Too much low end cloud up harmonics and the natural tones of the
instrument. Think color not big low end.
- Over
Heads:
- In my
opinion, drum over heads are the most important mics on a drum kit. They are the
ones that really define the sound of the drums. That also give the kit some
ambience and space. These mics usually need a cut in the 400Hz area and can use
a good rolling off at about 150Hz. Again, they are not used for power.... these
mics 'are' the color of your drum sound. Roll off anything that will mask
harmonic content or make your drums sound dull. Cuts at 800Hz can bring more
focus to these mics and a little boost of a shelving filter at 12.5K can bring
some air to the tones as well.
- Bass
Guitar:
- Bass guitar
puts out all the frequencies that you really don't want on every other
instrument. The clarity of bass is defined a lot at 800Hz. Too much low end can
mask the clarity of a bass line. I've heard other say that the best way to shape
the bass tone is to roll off everything below 150Hz, mold the mids into the tone
you are looking for, then slowly roll the low end back in until the power and
body is there you are looking for. If the bass isn't defined enough, there is
probably too much low end and not enough mid range clarity. Think of sounds in a
linear fashion, like on a graph. If there is too much bass and no clarity, you
would see a bump in the low end masking the top end. The use of EQ can fix those
abnormalities.
- Guitar/piano/ etc.:
- These
instruments all have fundamentals in the mid range. Rolling off low end that is
not needed or usable is a good idea. Even if you feel you can't really hear the
low end, it still is doing something to the mix. Low end on these instruments
give what I call support. The tone is in the mids. 400Hz and 800Hz are usually a
point of interest as are the upper mids or 1K to 5K. Anything above that just
adds brightness. Remember to look at perspective though. Is a kick brighter than
a vocal? Is a piano bright than a vocal? Is a cymbal brighter than a vocal?
-
- In
Closing
- Equalizers
are one of the most over looked and misused pieces of gear in the audio
industry. By understanding equalizers better, an engineer can control and get
the results he or she is looking for. The key to EQ'ing is knowing how to get
the results you are looking for. Also, knowing if its a mic character or mic
placement problem. EQ can't fix everything. It can only change what signal its
working with. Equalizers are also a lot more effective taking away things in the
signal than replacing what was never there.
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